AI Insights · Timothy · July 2022
Top 5 Low Poly Games on iOS in Ecuador: Q2 2022 Performance
Discover the performance trends of the top 5 low poly games on iOS in Ecuador for Q2 2022, focusing on downloads, revenue, and active user metrics.
In Q2 2022, the top low poly games on iOS in Ecuador showed varied performance trends across downloads, revenue, and active user metrics. Here's a detailed look at how each game performed, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a diverse set of trends. Weekly revenue saw a peak of around $3K in mid-April and maintained a fairly consistent range between $2K and $3K throughout the quarter. Downloads varied, peaking at 1.9K in mid-April and dropping to a low of 1.1K by the end of May. The active user base showed a steady increase, starting at approximately 40.5K in late March and rising to 44.9K by the end of June.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw fluctuations in its revenue, peaking at $496 in mid-April and experiencing lower values around $36 in early May. Downloads were inconsistent, with an early high of 1.6K in early April dropping significantly to 45 downloads by early May, and then a notable rise to 854 downloads in late June. Active users mirrored the download trends, starting at 850 in late March, peaking at 2.5K in mid-April, and fluctuating before rising again to 1K by late June.
LEGO® Star Wars™: TCS from Warner Bros. maintained modest revenue figures, with a peak of $77 in mid-June. Downloads showed a significant increase in late April, reaching 348, but generally hovered around 100 to 130 in most weeks. Active users grew steadily, starting at 271 in late March and reaching 525 by late June.
Build a Bridge! by BoomBit, Inc. had minimal revenue generation, with only a couple of weeks showing any revenue. Downloads were relatively stable, with weekly figures mostly ranging between 40 to 126, peaking at 224 in mid-April. Active users followed a similar pattern, starting at 115 in late March and reaching 320 in mid-April, then stabilizing around 100 by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited saw no notable revenue throughout the quarter. Downloads remained low but showed a slight increase towards the end, peaking at 65 in mid-June. Active users remained relatively consistent, starting at 367 in late March and peaking at 463 in mid-June, before settling at 409 by the end of June.
For more detailed insights and data, visit Sensor Tower.